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Case study
In 2023, Bidstack collaborated with a leading US retail grocer to launch its first-ever in-game advertising campaign.
The campaign tapped into a new audience, which constituted 60% of the brand’s target market as the primary food buyers for their households. Despite having no prior experience in reaching out to gamers, the grocer recognised the potential of this channel and sought Bidstack’s expertise to test the waters.
With close to 3,000 stores spread across the US, the grocer aimed to gain insights into how engaging their target audience through gaming would impact their shopping behaviours while also building awareness in a new channel. To ensure the gaming experience remained uninterrupted, Bidstack targeted players aged over 18 with a household income of over $50k with in-game ads that formed a natural part of the playing experience.
The groundbreaking campaign ran across Bidstack’s portfolio of games for a span of two months, with ads delivered across 47 carefully selected titles that aligned with the brand – reaching millions of gamers in the process. The campaign succeeded in delivering a significant boost to brand awareness and created positive brand perceptions for the grocer.
The primary objective of the campaign was to increase brand awareness with a new audience as the retail grocer introduced their brand into gaming environments.
They had already identified that 33% of US gamers shopped at their stores, and to successfully engage this audience, they focused on capturing user attention in an effort to increase brand awareness, recall and consideration.
Their impactful in-game creatives were designed to fit in seamlessly with gameplay, complementing the end-user experience and strengthening both the brand’s perception and favourability amongst gamers and grocery shoppers with the aim of achieving further market penetration.
Campaign ROI was measured through independent research from attention experts Lumen, who provided a scientific and unbiased analysis of how audiences engaged with content across various gaming environments. This research offered deeper insights into the impact of the campaign on audience attention, benchmarking campaign performance against other ad formats.
Secondary campaign objectives focused on brand outcomes in terms of brand suitability for gaming environments and purchase intent following exposure to the in-game creatives.
60% of gamers in the US are the main food shoppers in their household, and 33% already frequently shopped with the retail grocer that ran this campaign. While 33% of main household food shoppers in the US identify gaming as one of their favourite hobbies, and 30% play on a games console for at least 1 hour a day.
Statistics like these highlight why the leading retail grocer approached Bidstack to extend their brand reach beyond their traditional ad channels and into the virtual worlds of video games. To achieve their campaign objectives, they ran a geo-targeted campaign across the US, which saw their branding feature across 47 games in the Bidstack network – this included titles from some of the world’s most respected gaming studios, including EA, Nordeus, Miniclip, Fingersoft and Sports Interactive.
The preferred format for the campaign was intrinsic in-game ad placements which allowed the brand to blend in seamlessly with gameplay without disrupting the player experience. The plan was to deliver these intrinsic in-game ads across Bidstack’s network – including in a renowned sporting title which is hugely popular in the US. This additional activation would give the retail grocer a 100% share of voice in a highly respected game and ensure player engagement.
The campaign aligned with other marketing activities from the grocer, and they worked with Bidstack to optimise their in-game creatives to deliver the best possible brand outcomes. Bidstack also worked strategically with the brand to ensure that the in-game creatives were delivered into brand-safe environments that aligned with the retail grocer’s company values.
The retail grocer was hugely successful in increasing brand awareness in a new channel and engaging their target audience. The campaign ran across 47 different games in brand-safe environments, delivering both brand awareness and tangible performance metrics.
Key campaign highlights include (study findings from Lumen Research):
Britany Scott
VP of Brand Sales, East & Central at Bidstack